Crates
Every number below comes from the game's own crate roll, run 1,000,000 times per crate with the shipped loot data (game build v232). That makes them accurate to about ±0.1%. Figures marked "exact" are worked out straight from the weights.
Crates and crate keys can't be bought. Not with money and not with Dead Coin. You can't trade them or list them on the market. You find them in raids, and some free rewards include one: the daily login streak, the daily missions bonus, friend invites and trader tasks.
What comes out (1,000,000 simulated openings)| Rarity | Best item | At least one | Share of items |
|---|
| Common | 10.3% | 70.8% | 37.1% |
|---|
| Uncommon | 43.2% | 74.0% | 41.0% |
|---|
| Rare | 28.5% | 33.2% | 14.5% |
|---|
| Epic | 17.6% | 17.7% | 7.2% |
|---|
| Legendary | 0.34% | 0.34% | 0.13% |
|---|
- Items per crate: 1–4 (average 3.32), counting a pile of Dead Coin as one.
- Dead Coin: in 61.9% of crates, 23–2,172 Dead Coin (average 230).
- Load time: 2 s.
What comes out (1,000,000 simulated openings)| Rarity | Best item | At least one | Share of items |
|---|
| Common | – | 53.3% | 17.3% |
|---|
| Uncommon | – | 74.4% | 29.0% |
|---|
| Rare | 46.1% | 86.4% | 36.8% |
|---|
| Epic | 51.9% | 52.9% | 16.3% |
|---|
| Legendary | 1.9% | 1.9% | 0.52% |
|---|
- Items per crate: 2–7 (average 4.45), counting a pile of Dead Coin as one.
- Dead Coin: in 57.2% of crates, 34–2,361 Dead Coin (average 301).
- Guarantee (exact): always at least one Uncommon or better item.
- Load time: 3 s.
What comes out (1,000,000 simulated openings)| Rarity | Best item | At least one | Share of items |
|---|
| Common | – | 62.2% | 19.8% |
|---|
| Uncommon | – | 87.9% | 38.2% |
|---|
| Rare | 65.7% | 92.5% | 32.5% |
|---|
| Epic | 31.0% | 31.9% | 8.7% |
|---|
| Legendary | 3.3% | 3.3% | 0.79% |
|---|
- Items per crate: 3–9 (average 4.73), counting a pile of Dead Coin as one.
- Dead Coin: in 46.9% of crates, 34–2,278 Dead Coin (average 293).
- Guarantee (exact): always at least one Rare or better item.
- Bonus (exact): 8.0% chance of Key.
- Load time: 4 s.
What comes out (1,000,000 simulated openings)| Rarity | Best item | At least one | Share of items |
|---|
| Common | – | 28.1% | 6.4% |
|---|
| Uncommon | – | 63.0% | 17.5% |
|---|
| Rare | – | 91.9% | 37.9% |
|---|
| Epic | 74.2% | 94.5% | 32.4% |
|---|
| Legendary | 25.8% | 25.8% | 5.9% |
|---|
- Items per crate: 2–10 (average 4.87).
- Guarantee (exact): always at least one Epic or better item.
- Bonus (exact): 10.0% chance of Key.
- Load time: 6 s.
What comes out (1,000,000 simulated openings)| Rarity | Best item | At least one | Share of items |
|---|
| Common | – | 5.8% | 1.4% |
|---|
| Uncommon | – | 32.8% | 8.4% |
|---|
| Rare | – | 70.2% | 24.0% |
|---|
| Epic | – | 88.8% | 38.5% |
|---|
| Legendary | 100% | 100% | 27.6% |
|---|
- Items per crate: 2–10 (average 5.31), counting a pile of Dead Coin as one.
- Dead Coin: in 82.7% of crates, 55–24,611 Dead Coin (average 4,215).
- Guarantee (exact): always at least one Legendary or better item.
- Bonus (exact): 15.0% chance of a car title: Stallion 4.0%, Bonecrusher 3.0%, Bastion 2.0%, Juggernaut 2.0%, Veloce 1.0%, Rhino 1.0%, Crawler 1.0%, Afterburner 0.60%, Tusk 0.40%.
- Load time: 8 s.
Where crates come from
When you smash a building flat, there's a chance a crate tumbles out of the rubble. The chance depends on the building (exact):
barracks 40.0%police 38.0%hangar 34.0%shipping container 30.0%factory 28.0%warehouse 24.0%radio tower 24.0%office 22.0%hospital 22.0%apartment block 20.0%garage 20.0%motel 18.0%shop 15.0%gas station 12.0%barn 12.0%house 11.0%silo 10.0%shack 7.0%
Which crate it is depends on the kind of building and how dangerous the area is (exact):
Area tiers T0–T4: 0 · quiet edges, 1 · towns & farms, 2 · busier places, 3 · danger zones, 4 · the worst of it.
Homes, shops & offices| Crate | T0 | T1 | T2 | T3 | T4 |
|---|
| Wooden | 75.0% | 71.3% | 67.9% | 64.7% | 61.6% |
|---|
| Supply | 22.0% | 24.7% | 27.1% | 29.2% | 31.1% |
|---|
| Weapon | 3.0% | 4.0% | 5.0% | 6.1% | 7.3% |
|---|
| Military | – | – | – | – | – |
|---|
| Legendary | – | – | – | – | – |
|---|
Police stations| Crate | T0 | T1 | T2 | T3 | T4 |
|---|
| Wooden | 25.0% | 20.4% | 16.8% | 13.9% | 11.7% |
|---|
| Supply | 40.0% | 38.4% | 36.4% | 34.3% | 32.1% |
|---|
| Weapon | 28.0% | 31.7% | 34.7% | 37.0% | 38.7% |
|---|
| Military | 6.5% | 8.7% | 11.0% | 13.2% | 15.4% |
|---|
| Legendary | 0.50% | 0.79% | 1.1% | 1.6% | 2.0% |
|---|
Industrial, docks & airfield| Crate | T0 | T1 | T2 | T3 | T4 |
|---|
| Wooden | 55.0% | 49.3% | 44.2% | 39.6% | 35.5% |
|---|
| Supply | 32.0% | 33.8% | 34.9% | 35.5% | 35.5% |
|---|
| Weapon | 10.0% | 12.5% | 14.8% | 17.1% | 19.1% |
|---|
| Military | 3.0% | 4.4% | 6.1% | 7.9% | 9.9% |
|---|
| Legendary | – | – | – | – | – |
|---|
Military| Crate | T0 | T1 | T2 | T3 | T4 |
|---|
| Wooden | 10.0% | 7.4% | 5.7% | 4.4% | 3.5% |
|---|
| Supply | 30.0% | 26.3% | 23.1% | 20.3% | 17.9% |
|---|
| Weapon | 40.0% | 41.4% | 41.8% | 41.6% | 40.9% |
|---|
| Military | 18.0% | 22.0% | 25.6% | 28.8% | 31.7% |
|---|
| Legendary | 2.0% | 2.9% | 3.9% | 4.9% | 6.1% |
|---|
under| Crate | T0 | T1 | T2 | T3 | T4 |
|---|
| Wooden | 5.0% | 3.5% | 2.6% | 1.9% | 1.5% |
|---|
| Supply | 25.0% | 20.9% | 17.6% | 14.9% | 12.7% |
|---|
| Weapon | 40.0% | 39.5% | 38.3% | 36.8% | 35.1% |
|---|
| Military | 25.0% | 29.1% | 32.6% | 35.4% | 37.7% |
|---|
| Legendary | 5.0% | 6.9% | 8.9% | 10.9% | 13.0% |
|---|
danger| Crate | T0 | T1 | T2 | T3 | T4 |
|---|
| Wooden | – | – | – | – | – |
|---|
| Supply | 15.0% | 11.8% | 9.4% | 7.6% | 6.3% |
|---|
| Weapon | 40.0% | 37.1% | 34.2% | 31.4% | 28.9% |
|---|
| Military | 35.0% | 38.3% | 40.6% | 42.3% | 43.5% |
|---|
| Legendary | 10.0% | 12.9% | 15.8% | 18.6% | 21.4% |
|---|
- A Tier III Tank (boss) always drops a Legendary Crate.
- A Gold carrier (Golden Stampede) always drops a Weapon Case.
- Each bandit car in a bandit convoy carries a crate 35.0% of the time: a Military Crate 25.0% of those times, otherwise a Weapon Case.
- Some crates are also placed around the island and in hidden places, and raid events (supply drops, the armored train, the loot balloon, cash trucks) carry them too.
Containers
Crates, safes, vaults and other containers roll items from their own loot table. Each roll lands on one entry of the table. The tables below show each roll's rarity and how often it is gold coins (loose coins or a gold bag, paid as Dead Coin), by area tier (exact). Weapons, attachments, gadgets and rolled-rarity items (Repair Kits, Fuel Cans, consumables) get their rarity from a second roll, which is included. Gadgets above Uncommon only come out of the danger zones, vaults, supply drops and the underground, and then busted (the Tech Lab repairs them); elsewhere they are capped at Uncommon. The number of rolls is multiplied by the current loot setting (×1.2, rounded up or down at random).
Area tiers T0–T4: 0 · quiet edges, 1 · towns & farms, 2 · busier places, 3 · danger zones, 4 · the worst of it.
Crate 3–4 rolls
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | 35.7% | 28.8% | 23.3% | 18.8% | 15.2% |
|---|
| Uncommon | 29.8% | 31.5% | 31.9% | 31.1% | 29.9% |
|---|
| Rare | 7.6% | 10.7% | 13.2% | 15.3% | 16.3% |
|---|
| Epic | 2.9% | 5.3% | 7.9% | 10.9% | 14.2% |
|---|
| Legendary | – | 0.09% | 0.39% | 0.85% | 1.7% |
|---|
| Dead Coin | 24.0% | 23.7% | 23.4% | 23.1% | 22.7% |
|---|
Ammo Box 2–3 rolls
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | – | – | – | – | – |
|---|
| Uncommon | 52.6% | 48.1% | 44.2% | 41.0% | 38.2% |
|---|
| Rare | 47.4% | 51.9% | 55.8% | 59.0% | 61.8% |
|---|
| Epic | – | – | – | – | – |
|---|
| Legendary | – | – | – | – | – |
|---|
| Dead Coin | – | – | – | – | – |
|---|
Med Box 2 rolls
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | 47.5% | 33.2% | 21.7% | 11.8% | 4.1% |
|---|
| Uncommon | 20.3% | 21.8% | 20.8% | 17.0% | 12.2% |
|---|
| Rare | 4.9% | 10.4% | 14.8% | 18.3% | 17.5% |
|---|
| Epic | – | 3.1% | 6.6% | 11.4% | 17.5% |
|---|
| Legendary | – | 0.38% | 1.7% | 3.9% | 8.4% |
|---|
| Dead Coin | 27.3% | 31.1% | 34.5% | 37.5% | 40.3% |
|---|
Weapon Case 1 roll, plus 1 roll from the Ammo Box table
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | 60.7% | 43.8% | 29.3% | 16.3% | 5.7% |
|---|
| Uncommon | 29.9% | 34.5% | 36.0% | 33.5% | 29.3% |
|---|
| Rare | 9.4% | 17.6% | 24.9% | 31.5% | 32.9% |
|---|
| Epic | – | 3.7% | 7.8% | 13.9% | 21.7% |
|---|
| Legendary | – | 0.44% | 2.0% | 4.8% | 10.4% |
|---|
| Dead Coin | – | – | – | – | – |
|---|
Safe 3–4 rolls, plus 200–700 Dead Coin
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | – | – | – | – | – |
|---|
| Uncommon | 6.2% | 5.7% | 5.2% | 4.7% | 4.2% |
|---|
| Rare | 7.4% | 8.2% | 8.7% | 9.0% | 9.2% |
|---|
| Epic | 4.8% | 6.4% | 7.9% | 9.4% | 10.7% |
|---|
| Legendary | – | – | – | – | – |
|---|
| Dead Coin | 81.6% | 79.7% | 78.1% | 76.9% | 75.9% |
|---|
Bank Vault 6–8 rolls, plus 1,500–3,500 Dead Coin
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | – | – | – | – | – |
|---|
| Uncommon | – | – | – | – | – |
|---|
| Rare | 7.8% | 7.5% | 6.9% | 6.2% | 5.6% |
|---|
| Epic | 9.6% | 11.0% | 11.8% | 12.3% | 12.4% |
|---|
| Legendary | 3.4% | 4.3% | 5.2% | 6.0% | 6.7% |
|---|
| Dead Coin | 79.3% | 77.3% | 76.1% | 75.5% | 75.3% |
|---|
Military Crate 3 rolls
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | 37.3% | 22.8% | 12.7% | 5.9% | 1.7% |
|---|
| Uncommon | 26.8% | 26.9% | 24.6% | 20.8% | 17.0% |
|---|
| Rare | 20.3% | 26.1% | 29.6% | 31.2% | 30.3% |
|---|
| Epic | 12.6% | 19.7% | 26.3% | 32.5% | 38.0% |
|---|
| Legendary | 2.9% | 4.5% | 6.8% | 9.6% | 13.0% |
|---|
| Dead Coin | – | – | – | – | – |
|---|
Supply Drop 5 rolls
Supply drops roll 3 area tiers higher than where they land (up to tier 4).
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | 3.8% | 1.0% | 1.0% | 1.0% | 1.0% |
|---|
| Uncommon | 9.0% | 6.1% | 6.1% | 6.1% | 6.1% |
|---|
| Rare | 28.0% | 25.7% | 25.7% | 25.7% | 25.7% |
|---|
| Epic | 43.7% | 47.6% | 47.6% | 47.6% | 47.6% |
|---|
| Legendary | 9.2% | 11.8% | 11.8% | 11.8% | 11.8% |
|---|
| Dead Coin | 6.3% | 7.7% | 7.7% | 7.7% | 7.7% |
|---|
| of which busted gadgets | 3.6% | 3.7% | 3.7% | 3.7% | 3.7% |
|---|
Buried treasure 4–6 rolls, plus 300–900 Dead Coin
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | – | – | – | – | – |
|---|
| Uncommon | – | – | – | – | – |
|---|
| Rare | – | – | – | – | – |
|---|
| Epic | 2.1% | 2.7% | 3.2% | 3.6% | 3.9% |
|---|
| Legendary | – | – | – | – | – |
|---|
| Dead Coin | 97.9% | 97.3% | 96.8% | 96.4% | 96.1% |
|---|
Ore cart 2–3 rolls
| Each roll | T0 | T1 | T2 | T3 | T4 |
|---|
| Common | 16.9% | 14.0% | 11.2% | 8.9% | 7.0% |
|---|
| Uncommon | – | – | – | – | – |
|---|
| Rare | – | – | – | – | – |
|---|
| Epic | 12.5% | 17.8% | 22.7% | 26.8% | 29.9% |
|---|
| Legendary | – | – | – | – | – |
|---|
| Dead Coin | 70.6% | 68.3% | 66.1% | 64.4% | 63.1% |
|---|
Zombies & monsters
What each one drops when you take it down (exact).
| Mob | Drops loot | Gold | Extra items | Common | Uncommon | Rare | Epic | Legendary |
|---|
| Walker I | 6.0% | 5–20 | none | – | – | – | – | – |
|---|
| Walker II | 9.0% | 8–32 | none | – | – | – | – | – |
|---|
| Walker III | 13.2% | 13–50 | none | – | – | – | – | – |
|---|
| Screamer I | 30.0% | 15–40 | 1 × Seeds | – | – | 67.6% | 32.4% | – |
|---|
| Screamer II | 45.0% | 24–64 | 1 × Seeds | – | – | 64.1% | 35.9% | – |
|---|
| Screamer III | 66.0% | 38–100 | 1 × Seeds | – | – | 64.1% | 35.9% | – |
|---|
| Boomer I | 30.0% | 10–35 | none | – | – | – | – | – |
|---|
| Boomer II | 45.0% | 16–56 | none | – | – | – | – | – |
|---|
| Boomer III | 66.0% | 25–88 | none | – | – | – | – | – |
|---|
| Spitter I | 25.0% | 10–35 | 1 × Med Box | 33.2% | 21.8% | 10.4% | 3.1% | 0.38% |
|---|
| Spitter II | 37.5% | 16–56 | 1 × Med Box | 21.7% | 20.8% | 14.8% | 6.6% | 1.7% |
|---|
| Spitter III | 55.0% | 25–88 | 1 × Med Box | 21.7% | 20.8% | 14.8% | 6.6% | 1.7% |
|---|
| Tank I | 100% | 50–140 | 1 × Ammo Box | – | 44.2% | 55.8% | – | – |
|---|
| Tank II | 100% | 80–224 | 1 × Ammo Box | – | 41.0% | 59.0% | – | – |
|---|
| Tank III | 100% | 125–350 | 1 × Ammo Box | – | 41.0% | 59.0% | – | – |
|---|
| Witch I | 100% | 60–160 | 1 × Weapon Case | 16.3% | 33.5% | 31.5% | 13.9% | 4.8% |
|---|
| Witch II | 100% | 96–256 | 1 × Weapon Case | 5.7% | 29.3% | 32.9% | 21.7% | 10.4% |
|---|
| Witch III | 100% | 150–400 | 1 × Weapon Case | 5.7% | 29.3% | 32.9% | 21.7% | 10.4% |
|---|
| Tier III Tank (boss) | 100% | 1500–3200 | 5 × Supply Drop + a Legendary Crate | 1.0% | 6.1% | 25.7% | 47.6% | 11.8% |
|---|
| Gold carrier (Golden Stampede) | 100% | 180–420 | 1 × Bank Vault + a Weapon Case | – | – | 6.2% | 12.3% | 6.0% |
|---|
Rarity columns are for each extra item roll. Dead Coin takes up the rest of each roll.
Horde Night crates
These aren't random. Your Horde Night crate is set by how much of your Hideout core survives the night: Wooden Crate if the core holds, Iron Crate with 25%+ of the core left, Gold Crate with 50%+ of the core left, Diamond Crate with 95%+ of the core left. Nothing if the core falls. They pay Dead Coin straight into your wallet and hold base-building materials, never crates, keys or gear.
How these numbers are made
A build script loads the same game code the island runs on and opens each crate 1,000,000 times with a fixed random seed (20260929). It runs again every time the site is published, so the numbers always match the shipped game. The game's current loot settings are included: ×1.2 item count and ×1.2 rarity. In the game, tap a crate in your stash and press Odds to see the same numbers. Raw data: data.json.